On May 24, 2016, Bloodlust was almost finished. He noted that this level was currently almost as hard as Yatagarasu. Īlmost a month later, on May 6, 2016, Quasar released his second preview of Bloodlust, showcasing more of the gameplay. Around two weeks later, on April 30, 2016, Manix released a showcase of the ending animation that Manix himself made, with the Blood Moon from Terraria in the background. On April 15, 2016, Quasar released another preview of Bloodlust, buffing some of the parts and showing some of the gameplay. Manix also mentioned that the level already reached 69,000 objects, indicating that Bloodlust would be one of the most object-heavy levels in Geometry Dash history. Ī week later, on April 6, 2016, Manix released a second preview, showing more gameplay and an extremely difficult swing-copter section inspired by Hinds' part in Yatagarasu. On March 28, 2016, Manix released the first official preview of Bloodlust, showcasing the Bloodbath-inspired gameplay. Bloodlust was started shortly after Sonic Wave Infinity was started by Riot, whereas Mani圆48 was inspired by the idea of creating a 2.0 remake of Bloodbath, just as Riot created a 2.0 remake of Sonic Wave.
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